Five Dangerous Xenos
Statted Xenos from my in-universe Mothership zine, SEEN ON THE VOID'S EDGE #043, for your gaming usage.
One day, I’d like to update this zine into a rebel conspiracy alien hunter’s guide. Give each creature its own adventure, kind of similar to Distress Signals. Add more creatures, planets, spacer settler problems.
Too many project ideas, too little time!
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Art by yours truly. |
Thumbhead
C: 65 Maul 3d10, I: 65, W: 4(30).
Dactyl Crush: Body Save or take 1 Wound (Blunt).
Named for the nest of the digit-like eyestalks that sprout from its wide-based body. Over two dozen many-knuckled fingers sprout from its circular underside, and another whirl of manipulator finger-limbs fidget nervously under its massive mouth of jagged molar-canines.
An adept hunter of its forests, climbing and digging and running for its prey: creatures with much more sensitive senses than humans. Smart enough not to ignore an easy meal. Repulsed by Androids, avoiding them unless they pose a threat.
Eye-Horse
C: 40 Kick 2d10, I: 35, AP: 5, W: 2(20).
Loving Stare: Sanity Save, or a rush of adoration fills your brain or Logic Core. Justify your adoration to your fellow crewmembers, and bring this majestic creature a delicious gift. Suffocate: Body Save, or its tendril-hair wraps around limbs and snakes into open orifices. STR Check[-] to escape (See PSG, Oxygen pg. 33.1)
Moose-sized. Travel in small herds of 1d10+5. When faced with predators, they arrange in a pattern to stare all together. They do not harm any who come bearing gifts of fruit or other herbivorous foodstuffs.
Meltoid
C: 34 Melt 1 Wound (Fire/Chemical), I: 56, W: 7(10).
Nasty, stinky gastropod-like creatures. Vary greatly in size and form. These carnivorous creatures pirate their prey’s DNA to create slug-analogues, like deformed copies. Black orbs grow in irregulat places across their bodies, their fecal eggs.
When taking the first Wound, it splits into two W: 3(10) Meltoids. On second Wound they split into two W: 1(10) Meltoids. On final Wound, they burst in a gush of acid, scattering their fecal eggs. Body Save, or 2d10 DMG (as Flamethrower, but it’s Acid).
“James”
C: 66 Slash 3d10, Fire Breath (as Flamethrower), Tail Gore 1 Wound (Bleeding) I: 66, DR: 5, AP: 10, W: 1(80).
Deploy Wings: Blown to the ground, prone.
Grab & Fuck up: Body Save, or grabbed. If flying, this fucker’ll drop you.
Nearly 4 meters tall. Cyborg wingspan of 12 meters. Multifaceted scales reflect laser fire. Takes double DMG from rocket fire.
Drummer
C: 55 Concussive Blast 6d10, I: 50, DR: 2, AP: 7, W: 5(20).
A smidge smaller than an Indian elephant, with a lower backside and wider face. Its back is covered in a tear-proof carapace—protection from flying predators. Similarities between xeno ruins and the Drummer’s physiology leads exobiologists and sophontologists to posit them as relatives to the extinct civilization.
The Drummer’s face is capable of extremely powerful sonic propulsion, common to many creatures on its world. With each Wound lost, its Concussive Blast loses 1d10 in DMG.
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