As the companion to the 1d100 Past Life table I posted earlier this week, here is the 1d100 Mementos table. As David Blandy talked about, lore lives in the tables, and I've tried to do that here for the Mementos that the Avatars take with them from their homeworld.
So, what do you carry with you? And why do you hold onto it?
| 1d100 | Mementos |
|---|---|
| 00 | Book: The Truth about the Serpents |
| 01 | Royal Icon (beheaded) |
| 02 | Serpent Sticks* |
| 03 | Union Local Patch |
| 04 | Visard Mask (replica) |
| 05 | Black Box (ship lost) |
| 06 | Manual: Inter-species Conflict Resolution |
| 07 | Anti-Rad Gloves |
| 08 | Bounty Card, expired |
| 09 | Fuel Purity Tests, half used |
| 10 | Play: The Rokaner's Travails |
| 11 | Modulating Spray Can, needs refill |
| 12 | Postcard, blank: White Sands of Foret's Gulf |
| 13 | Wooden walking stick, covered in carved symbols |
| 14 | Parachute, needs patching. |
| 15 | Simspace, The Cataphract Wars. Unfinished. |
| 16 | Silver locket, photo inside |
| 17 | Bloodied shirt, not yours |
| 18 | Seeds, orphidean flowers |
| 19 | Pamphlet, It's YOUR Block: How to take it back |
| 20 | Three polished stones. |
| 21 | Hoverbot, fist-sized. |
| 22 | Gecko Gear |
| 23 | Bejeweled Brass Knuckles |
| 24 | Duct Tape |
| 25 | Brown Belt, martial arts |
| 26 | Spiked Biker's helmet |
| 27 | Four condoms |
| 28 | Boxing gloves |
| 29 | Infographic flyer, Lookout for atmo-theives |
| 30 | Sparring broadsword, trophy |
| 31 | Seven datachip teeth, not yours |
| 32 | Collapsible oar |
| 33 | Handbook: Dialects of Sector-XI Stalactites |
| 34 | Satchel, garden tools |
| 35 | Book: Diary of a Survivor: the Sunflower Mutinies |
| 36 | Fanged dentures |
| 37 | Antimatter wire cutters, one use left |
| 38 | Dreamweed and glass pipe |
| 39 | Police badge, bent in half |
| 40 | Ritual hair treatment kit |
| 41 | Data crystals, concert recordings |
| 42 | Cloak, always growing |
| 43 | Defunct Teleportation Key |
| 44 | Skull, insectoid transhuman |
| 45 | Eggs, rock-eating silk weavers |
| 46 | Tricorn hat, regal heraldry |
| 47 | Briefcase, assorted bones |
| 48 | Typewriter ink ribbons |
| 49 | Hypervision goggles, old |
| 50 | Can, Mold-a-Face |
| 51 | Holobelt. Plays outdated adverts |
| 52 | Blade sharpener |
| 53 | Photosynthetic skin graft, one arm. |
| 54 | Energy Hook anchors, scavenged |
| 55 | Manual: First Contact Protocols |
| 56 | Musical instrument |
| 57 | Imperial credentials |
| 58 | Cactus, hand-sized |
| 59 | Third eye, headstrap |
| 60 | Playing cards, marked |
| 61 | Novel: She Lived Under Behemoth |
| 62 | Pack of candles |
| 63 | Molecular glue, stuck closed |
| 64 | Mech model, boxed |
| 65 | Large scissors |
| 66 | Headstrap, auto-cooling |
| 67 | Stuffed animal, talking geiger counter |
| 68 | Can, Cleaning Oil |
| 69 | Aerogel stitch case, empty |
| 70 | Antisound umbrella, dancing cartoons |
| 71 | Robotic hand, not yours |
| 72 | Pamphlet: Holst-Sys Connection Map |
| 73 | Sunglasses, out of style |
| 74 | Flightsuit control gloves |
| 75 | Welded figurine, self-portrait |
| 76 | Idol, Synthetic Amalgam Lords |
| 77 | Flask, last of your moonshine |
| 78 | Business card, Jung & Butler, Sector Law Specialists |
| 79 | Apartment key, nullified |
| 80 | Whittling knife & wood |
| 81 | Case, board game pieces |
| 82 | VI assistant, stuck on far-sector foreign language |
| 83 | Devotion bracelets, nullified |
| 84 | Holo-watch, portrait of former crew |
| 85 | Animal collar and tag |
| 86 | Datasticks, labeled "Home" |
| 87 | Novel: The Cartographer's Mercy |
| 88 | Blueprints, Steam Engine |
| 89 | Pin: Diadem of Stars |
| 90 | Yellowed rebreather |
| 91 | Iron Lung Smokes |
| 92 | Patch: Aja Terrarium shows elliptical orbit |
| 93 | Rain-repelling poncho, too small |
| 94 | Perfume bottle, empty |
| 95 | Canned Syrtian Pockfruit |
| 96 | Simspace goggles, broken |
| 97 | Empty bottle, Deadhead pills |
| 98 | Spacedog Bobblehead |
| 99 | Book: Call of the Avatar |
*Serpent Sticks is a dice game based on a game that appears in C. J. Cherryh's Serpent's Reach.

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