Saturday, December 20, 2025

5MW RPG, 1d100 Mementos

As the companion to the 1d100 Past Life table I posted earlier this week, here is the 1d100 Mementos table. As David Blandy talked about, lore lives in the tables, and I've tried to do that here for the Mementos that the Avatars take with them from their homeworld.

So, what do you carry with you? And why do you hold onto it?

1d100 Mementos
00 Book: The Truth about the Serpents
01 Royal Icon (beheaded)
02 Serpent Sticks*
03 Union Local Patch
04 Visard Mask (replica)
05 Black Box (ship lost)
06 Manual: Inter-species Conflict Resolution
07 Anti-Rad Gloves
08 Bounty Card, expired
09 Fuel Purity Tests, half used
10 Play: The Rokaner's Travails
11 Modulating Spray Can, needs refill
12 Postcard, blank: White Sands of Foret's Gulf
13 Wooden walking stick, covered in carved symbols
14 Parachute, needs patching.
15 Simspace, The Cataphract Wars. Unfinished.
16 Silver locket, photo inside
17 Bloodied shirt, not yours
18 Seeds, orphidean flowers
19 Pamphlet, It's YOUR Block: How to take it back
20 Three polished stones.
21 Hoverbot, fist-sized.
22 Gecko Gear
23 Bejeweled Brass Knuckles
24 Duct Tape
25 Brown Belt, martial arts
26 Spiked Biker's helmet
27 Four condoms
28 Boxing gloves
29 Infographic flyer, Lookout for atmo-theives
30 Sparring broadsword, trophy
31 Seven datachip teeth, not yours
32 Collapsible oar
33 Handbook: Dialects of Sector-XI Stalactites
34 Satchel, garden tools
35 Book: Diary of a Survivor: the Sunflower Mutinies
36 Fanged dentures
37 Antimatter wire cutters, one use left
38 Dreamweed and glass pipe
39 Police badge, bent in half
40 Ritual hair treatment kit
41 Data crystals, concert recordings
42 Cloak, always growing
43 Defunct Teleportation Key
44 Skull, insectoid transhuman
45 Eggs, rock-eating silk weavers
46 Tricorn hat, regal heraldry
47 Briefcase, assorted bones
48 Typewriter ink ribbons
49 Hypervision goggles, old
50 Can, Mold-a-Face
51 Holobelt. Plays outdated adverts
52 Blade sharpener
53 Photosynthetic skin graft, one arm.
54 Energy Hook anchors, scavenged
55 Manual: First Contact Protocols
56 Musical instrument
57 Imperial credentials
58 Cactus, hand-sized
59 Third eye, headstrap
60 Playing cards, marked
61 Novel: She Lived Under Behemoth
62 Pack of candles
63 Molecular glue, stuck closed
64 Mech model, boxed
65 Large scissors
66 Headstrap, auto-cooling
67 Stuffed animal, talking geiger counter
68 Can, Cleaning Oil
69 Aerogel stitch case, empty
70 Antisound umbrella, dancing cartoons
71 Robotic hand, not yours
72 Pamphlet: Holst-Sys Connection Map
73 Sunglasses, out of style
74 Flightsuit control gloves
75 Welded figurine, self-portrait
76 Idol, Synthetic Amalgam Lords
77 Flask, last of your moonshine
78 Business card, Jung & Butler, Sector Law Specialists
79 Apartment key, nullified
80 Whittling knife & wood
81 Case, board game pieces
82 VI assistant, stuck on far-sector foreign language
83 Devotion bracelets, nullified
84 Holo-watch, portrait of former crew
85 Animal collar and tag
86 Datasticks, labeled "Home"
87 Novel: The Cartographer's Mercy
88 Blueprints, Steam Engine
89 Pin: Diadem of Stars
90 Yellowed rebreather
91 Iron Lung Smokes
92 Patch: Aja Terrarium shows elliptical orbit
93 Rain-repelling poncho, too small
94 Perfume bottle, empty
95 Canned Syrtian Pockfruit
96 Simspace goggles, broken
97 Empty bottle, Deadhead pills
98 Spacedog Bobblehead
99 Book: Call of the Avatar


*Serpent Sticks is a dice game based on a game that appears in C. J. Cherryh's Serpent's Reach.  

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5MW RPG, 1d100 Mementos

As the companion to the 1d100 Past Life table I posted earlier this week, here is the 1d100 Mementos table. As David Blandy talked about, l...